GAME STUDIES EXERCISES
29/08/2022 - 11/12/2022 (Week 01 - Week 15)
ALICIA TENG YI LING / 0345159 / BDCM
GAME STUDIES
Exercises
Exercise 1
My Game History
In this exercise, I took a deep dive into my mind and pulled out all the games throughout my years that heavily impacted me. In the presentation below, you'll see exactly which ones I have labelled and for what reasons they have affected me so much. It was a very fun experience and awoke a lot of memories, I'm glad to have started off this module with a heart touching exercise.
Fig 1.1 Exercise 1 Presentation
Exercise 2
Cultural Influences in Games
The Sims 4 is one of my all time favourite games, and has been for the past few years. While it may have some gameplay issues with boring sim autonomy, random bugs, and overpriced DLCs, one thing they have gotten right is the inclusivity of every type of culture, gender and sim. In this exercise, I enjoyed exploring types of culture in their clothing, furniture, worlds and interactions.
Fig 1.2 Exercise 2 Presentation
Exercise 3
Remediating the Non-Digital Game
Zombicide is one of the best board games I have experience with. Not only because of its amazing graphics and character design but also how well balanced and detailed the gameplay is. I believe that is largely one of the biggest attributes to it being so successful in both the digital and non-digital versions.
Fig 1.3 Exercise 3 Presentation
Exercise 4
Digital Games Evolution and Revolution
My childhood game and a classic, Minecraft, was the chosen game for this exercise. I did a lot of research into the previous versions and it shocked me how much the game had changed in terms of graphics, items, textures and gameplay. Still, very much a fun experience every time I open it and it is very close to my heart.
Fig 1.4 Exercise 4 Presentation
Exercise 5
Games in Extended Realities
I really wish I had virtual reality (VR) equipment that would work with the Among Us game because I would have been able to record my own gameplay but also because it looks so incredibly fun to play. In terms of VR, I think it was applied well in this concept and I really hope some form of well adapted VR support comes to many more games in the future.
Fig 1.5 Exercise 5 Presentation
Here's the link to my group website if you're interested in seeing their exercises: https://sites.google.com/view/game-studies-simple/exercises?authuser=0
REFLECTION
Never have I ever enjoyed a module's exercises more than I have with these. The entire process of researching, gameplay and compiling my thoughts was incredibly fun. I hope they are equally as entertaining to watch and will teach viewers a few new things about the games I selected. Honestly, I sincerely hope the exercises in the upcoming Game Development are just as fun!
The only issue or regret was that I was unable to provide my own footage for exercise 5 as I do not possess the capability to record VR among us. Every other exercise was a video recording of my own gameplay. It kind of made me feel like a streamer :D
All in all, this was a great learning experience. In each exercise due to my research, I managed to find out new things about the games I'm interested in. I became more critical in the making of my own game for this module as well. I hope to keep researching in this same manner on future games that I am interested in. Also, despite my fear for zombies, I’ve begun to realise a pattern where I keep discovering games that are themed around them.
Comments
Post a Comment