VIDEO AND SOUND PRODUCTION: PROJECT 01
08/04/2022 - 20/05/2022 (Week 02 - Week 08)
ALICIA TENG YI LING / 0345159
/ BDCM
VIDEO AND SOUND PRODUCTION|
PROJECT 01: AUDIO EDITING
EXERCISES
LECTURES
I had to layer some audios together so they sounded more natural like the noises of a city with the rustling of the leaves. Additionally, I increased or decreased speed/duration for the audio of some clips so they synced more with the talking lips and environment and also added a fade audio transition so they would start and end more smoothly.
Final Sound Shaping
Week 03 / Film Sound
Sound Elements
The mixing of the three sound elements speech, sound effects, and music help
to support the action in the film and engage the audience.
Speech
Consists of dialogues and voice overs. It is one of the most important tools
for the audience to understand the story of the film.
Dialogue: Conversation between characters in movie.
Voice Over: The voice of an unseen narrator speaking.
Sound Effects
Consists of ambience and refers to the background noises present at a given
scene or location. Also includes hard or "cut" effects which is essentially
almost every sound in film that is not dialogue or music. For example, train
sliding door opening, or foot steps.
Music
Enhances the dramatic narrative and the emotional impact of the film.
Dubbing
Or called automated Dialog Replacement (ADR), it is the process of
re-recording dialogue after the filming process to improve audio quality or
reflect dialogue changes.
Foley
A sound effects technique for synchronous effects or live effects. Named
after Jack Foley, a sound editor at Universal Studios.
Week 06 / Audio Editing - EQ
Frequency Range
Utilises the unit Hertz (Hz). The frequency ranges from 20Hz to 20000Hz.
There are seven subsets of frequency used to define these ranges.
Dynamic Range
Utilises the unit decibels (dB). It is essentially the volume of an audio.
The highest threshold for humans is 130dB SPL.
Space
Mono: Recorded using a single audio channel
Stereo: Recorded using dual audio channels
Phone Call Sound Effect
Lower the bass and treble then increase the mind range between 500Hz - 2kHz.
Muffled Sound Effect
To do so, bring up the bass, and lower the treble to the lowest part of the
EQ graph. Then, increase the mid range to the highest part of the EQ graph.
Reverb Sound Effect
Applies an echoing effect to the audio clip
- Decay time: Specifies the length of time of the echoing trail
- Pre-delay time: Specifies the length of time for the reverb to reach its peak
- Perception: Creates an irregular echoing effect
- Dry: High percentage gives subtle spacious effect, low percentage gives the audio a special effect
- Wet: Keeping the percentage lower than the dry percentage adds a subtle intensity and space to the audio track
INSTRUCTIONS
EXERCISES
Week 03 (15/04/2022)
Exercise 01: Audio Dubbing
To start Project 01, Mr. Martin briefed us on our first exercise which is to
sync audio to a silent video. We were given a script to follow as we were to
provide the dialogue ourselves (basically voice acting). For the other sound
effects and background noises, we could find them online. The silent video
given is a clip from the movie "Soul" distributed by Walt Disney Studios
Motion Pictures.
Fig 1.1 Silent Video Clip from "Soul"
To record the audio dialogue, I used my iPad's microphone and recording
device as it sounds miles better than my phone. I did my best to match the
speed of my talking to the character's lips movements and also mimic the
emotion they were portraying. For the additional sound effects, I found them
on YouTube and converted them into mp3 then edited them for use in Adobe
Premier Pro in accordance to the required timing for a natural environment
and feeling.
|
Fig 1.3 Adobe Premier Pro Timeline |
I had to layer some audios together so they sounded more natural like the noises of a city with the rustling of the leaves. Additionally, I increased or decreased speed/duration for the audio of some clips so they synced more with the talking lips and environment and also added a fade audio transition so they would start and end more smoothly.
Fig 1.4 Final Audio Dubbing Exercise
Sound Effect Sources (according to order of appearance in the video)
-
City Street Ambience Sound Effect
https://www.youtube.com/watch?v=jX-0Wb_wQsY&t=11s
-
Child Laughing Sound Effect
https://www.youtube.com/watch?v=jqrJDVZd3K8 -
Woman Laughing Sound Effect
https://www.youtube.com/watch?v=ZgMZ5v9KNeU -
Leaves Rustling Sound Effect
https://www.youtube.com/watch?v=9Wfg4h6CVqo
Week 06 (06/05/2022)
Exercise 02: Sound Shaping
|
||
Fig 2.1 Rack Effect - Parametric Equalizer for Phone Call Edit
|
|
Fig 2.3 Reverb Settings for Cave Edit |
|
Fig 2.5 Reverb Settings for Toilet |
Fig 3.1 Final phone call audio edit
Fig 3.2 Final Closet Audio Edit
Fig 3.3 Final Stadium Audio Edit
Fig 3.4 Final Big Cave Audio Edit
Fig 3.5 Final Toilet Audio Edit
Week 11 (10/06/2022)
Exercise 03: Sound Design
In this week, we were tasked to manipulate and layer sounds to enhance it as well as to add effects to a vocal sound. Mr. Martin provided three audio tracks. Them being:
- An explosion sound
- A punching sound
- A sample voice track
The task being to manipulate the sample voice to sound either like a monster or an alien, to magnify the explosion, and create variations of triple punches.
Original Provided Audio in Google Drive: https://drive.google.com/drive/folders/1NGRvzFF9hIyjc0EgwuBBEPIWe-MEXyJt
Fig 4.2 Multitrack Window of Explosion Sound Track Edit |
|
For the sample voice track, I chose the first few seconds of the track then reversed the audio which made it sound like a foreign language. Then, I used the stretch and pitch effect, parametric equalizer, pitch shifter and delay and echo to achieve the kind of echoing, high pitch alien voice. I also used full reverb and vocal enhancer, this helped to mimic using multiple vocal cords at once for a dual voice effect.
For the explosion sound, I used the same sound file to create several sound tracks with different effects. I utilised parametric equalizer, stretch and pitch, and adjusted the dry and wet percentages. I also added a faint reverberation for a natural feeling of impact.
For the triple punch sound edit, I duplicated the same sound file into six and added different effects onto them. I used parametric equalizer, stretch and pitch and also adjusted the dry percentage to be higher. I added many tracks subtly after the other for an echo like effect as I wanted the punches to feel fast. I wanted the last punch to sound like a KO (knock-out) punch line in a game so I lowered the bass and added a subtle reverberation effect.
Final Sound Design Submission
Fig 5.1 Final Alien Voice Sound Edit
Fig 5.2 Final Explosion Magnification Sound Edit
Fig 5.3 Final Triple Punches Sound Edit
FEEDBACK
Week 7 - Exercise 01: Audio Dubbing
- Don't forget your background ambience
REFLECTION
These exercises were a great introduction into this module. I learnt and brushed up on a
lot of basic skills from my previous semesters. Something new for me was Adobe Audition. it was fun to play with and listen to what different settings
and options could do. It was an interesting experimental experience for sure. I’m definitely planning on implementing the skills
that I learnt from the audio editing exercises into the sound design for my
future game work in UI/UX.
Comments
Post a Comment